PIRATE CUTLASSES - T-ISLAND SCREENPLAY

 

 

 

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<<< SCENE 3

 

 

SCENE: SPARRING SESSION

INT. ELIZABETH SWANN HELM - DAY


The helm of the hydrogen ship, ELIZABETH SWANN, is sleek and modern, dominated by holographic displays and touchscreens. Yet, mounted on the polished bulkhead behind the central console, two antique pirate cutlasses gleam under the soft ambient lighting.

CAPTAIN JOHN STORM (40s, capable, with a thoughtful intensity) and DAN HAWK (20s, energetic, tech-savvy) stand in the spacious area before the console, both wearing comfortable, shipboard attire. Dan gestures towards the antique swords with admiration.

DAN: You know, Captain, these old blades have seen some action. Imagine the stories they could tell.

John steps closer, running a hand along the weathered hilt of one.

JOHN: They do have a certain… presence. Reminders of a wilder time on these oceans. Though I prefer our hydrogen power to relying on the whims of the wind.

DAN: Agreed. Speaking of the future… check this out.

Dan taps on a wrist-mounted device. The air in front of them shimmers, and a detailed holographic environment materializes: a stylized dojo with glowing geometric patterns. Two translucent, hilt-like objects appear in their hands – dummy light sabres, their energy blades crackling softly.

DAN (CONT'D): My latest VR sparring program. Full haptic feedback, customizable opponents… but today, it’s Captain vs. First Mate. Ready for some light saber dueling, Captain?

John grins, a spark of playful competitiveness in his eyes.

JOHN: Lead the way, Mr. Hawk. Though I suspect your futuristic weaponry won’t prepare you for a good old-fashioned cutlass.

They take up fighting stances, the dummy light sabres humming.

HAL (V.O. - Calm, synthesized voice): Commencing VR Sparring Simulation. Opponents: Storm, J. – Hawk, D. Scoring enabled. First to ten points wins.

Dan lunges, his light sabre flashing in a swift arc. John parries with surprising agility, the energy blades clashing with a satisfying snap-hiss.

HAL (V.O.): Hawk, one point.

JOHN: Beginner's luck.

They circle each other, a playful tension in the air. Dan attacks again, a flurry of quick strikes. John defends expertly, his movements precise and economical. He counters, his dummy light sabre tagging Dan’s shoulder.

HAL (V.O.): Storm, one point. Tie score.

After several more exchanges, John’s superior tactical awareness and surprising skill become evident. He anticipates Dan’s moves, blocks effortlessly, and lands clean hits.

HAL (V.O.): Storm, three points. Hawk, one point.
HAL (V.O.): Storm, five points. Hawk, two points.

Dan, panting slightly, lowers his dummy light saber.

DAN: Okay, Captain. You’ve clearly got some hidden Jedi skills. All that quiet contemplation on the bridge must be paying off.

JOHN (Chuckles): Or maybe I watched a few too many holovids of ancient Earth sword fights.

DAN: Well, prepare for a serious upgrade. Next round, no mercy!

They resume sparring, but the pattern continues. John consistently outmaneuvers and outfights Dan in the VR environment.

HAL (V.O.): Storm, eight points. Hawk, three points.
HAL (V.O.): Storm, ten points. Simulation terminated. Winner: Storm, J.

Dan removes his VR headset, a sheepish grin on his face.

DAN: Alright, alright. You win. But VR isn't everything, Captain. It’s just… pixels and light.

John raises an eyebrow, a mischievous glint in his eyes.

JOHN: Is that a challenge, Mr. Hawk?

He gestures towards the antique cutlasses on the wall. Dan’s eyes widen.

DAN: You’re not serious… with those?

JOHN: For a bit of fun, as you said. Safety first.

John retrieves the two cutlasses. Dan watches with a mixture of apprehension and excitement. John carefully caps the sharp tips of both blades with soft, brightly colored protectors. He then tosses one to Dan.

JOHN (CONT'D): Padded jackets are in the locker. Let’s see if your VR skills translate to a bit of old-world swashbuckling.

They don thick, padded jackets. Dan cautiously takes a fencing stance, holding the capped cutlass somewhat awkwardly. John, however, moves with a natural grace, his stance balanced and his blade held with confident ease.

DAN: Uh, Captain? You… you seem surprisingly comfortable with that thing.

JOHN: One never knows what skills might come in handy on the high seas, Mr. Hawk.

They begin to spar. Dan is enthusiastic but clearly outmatched. John’s movements are fluid and precise, disarming Dan with swift flicks of his wrist. The capped blades clang harmlessly against their padded jackets.

JOHN: En garde!

Clang! John’s blade knocks Dan’s weapon out of his hand. It clatters to the deck.

DAN: Okay, you got lucky that time.

Dan retrieves his sword. They engage again. This time, John feints left, then swiftly attacks Dan’s exposed side, his capped blade tapping the padding.

DAN: Agh! You’re too fast! You would have had me.

Again, they reset. Dan tries a more aggressive approach, but John effortlessly parries and counters, his movements almost balletic. He delivers a gentle tap to Dan’s chest with his capped blade.

DAN: Right through the heart. You’re a natural, Captain. Where did you learn to do that?

One final exchange. John, with a flourish, spins his cutlass and cleanly disarms Dan once more, then holds the capped tip of his blade inches from Dan’s throat.

DAN (Smiling wryly): Alright, alright! I yield! You are definitely the swashbuckling master, Captain. VR is no match for the real deal, especially in your hands. I am thoroughly outclassed.

John lowers his sword, a satisfied grin on his face.

JOHN: Just a bit of fun, Mr. Hawk. And a reminder that sometimes, the old ways still have their merits.

HAL (V.O.): Observation: Commander Storm demonstrates a significantly higher proficiency in simulated and physical bladed combat compared to Navigator Hawk. Efficiency rating: Storm, 98%. Hawk, 42%. Recommend further training for Mr Hawk.

Dan throws his hands up in mock surrender.

DAN: Thanks, Hal. Always supportive.

John claps Dan on the shoulder, the camaraderie between them evident.

JOHN: Next time, we’ll stick to drone piloting, Mr. Hawk. That seems more your forte.

Dan laughs, picking up his capped cutlass.

DAN: Agreed, Captain. Agreed. But I’m not giving up on the light sabers just yet. There’s still room for improvement… and maybe a few more unexpected wins.

They share a look, the friendly rivalry continuing as they return the antique swords to their display.

FADE OUT


 

>>> SCENE 4


 

 

               

 

 

 

 

 

PROLOGUE: ROYAL AFRICAN COMPANY - King Charles II, Royal Charter James Stuart II, transport goods from Africa: Bloody Triangle.

SCENE 1. THE BATTLE OF OCRACOKE - Lt Robert Maynard, Blackbeard's curse, beheading & torturous interrogation on the Adventure 

SCENE 2. EARTHQUAKE JAMAICA - Present Day - An earthquake hits Port Royal, disturbing the sunken city & Palisadoes cemetery.

SCENE 3. BLUE SHIELD ENGLAND - Blue Shield, Newcastle UK, UNESCO requests Storm catalogue underwater city UNEP World Heritage Site.

SCENE 3.1. SWASHBUCKLING - John tries out Dan's VR sword fencing program, then duel with real pirate cutlasses, Hal keeping score.

SCENE 4. HENRY MORGAN'S DEATH - Henry Morgan has a heart attack; funeral ceremony at Palisadoes cemetery, old Port Royal.

SCENE 5. SUNKEN CITY SURVEY - Present Day, Swann's sensors scan the ocean bed, revealing mausoleum former Governor of Jamaica.

SCENE 6. JUNE 1692 TSUNAMI - Jamaica, June 7th, an earthquake hits Port Royal, then a tsunami washes the pirate haven under the sea.

SCENE 6.1. GHOSTS BLACKBEARD & MORGAN  - Spectral figures cheer on John Storm as he searches Henry's Palisadoes crypt for clues.

SCENE 7. HENRY MORGAN'S COFFIN - John Storm & ROV, comes face to face with Henry's skeletal remains. Finds interesting wooden engraving.

SCENE 8. BBC JILL BIRD - London. John Storm's finds lost Henry Morgan's pirate remains. "And for those of you wondering, there was no treasure."
SCENE 9. OPERATION HISPANIOLA - British Geographical Society, & Royal Navy fund Lord Huntington's expedition to recover relics in the Caribbean.

SCENE 10. SHIP'S COOK - William Gray helps John Long's cut-throats to crew for Huntington's Hispaniola, Long a dab hand on the galley.

SCENE 11. ARCHAEOLOGICAL SOS - Huntington (BGS bigwig) asks John Storm for help with shipwreck survey - meet in the Caribbean, Haiti.

SCENE 12. SKELETON ISLAND - Intrigued by map proffered by Lord Huntington, John agrees to switch attention to location, to coast of Panama. .

SCENE 13. SANTA CATALINA - Colombian, Mexican, Panamanian, Nicaraguan patrols re: 'Satisfaction' & hunt for Aztec gold, Spanish Conquistadors.

SCENE 14. TREASURE ISLAND - Hurricane Iota erased map clues, Isla Providencia. Longstride believes location of Blackbeard's/Morgan's treasure.

SCENE 15. KIDNAP - Black Jack & Billy Bones kidnap Dan, Cleopatra - lock in Hispaniola with Tremaine. Hal alerts John to events via BioCore.

SCENE 16. DOUBLE CROSS - Maynard pact with Spanish Navy to blockade Caribbean to capture John & Swann. Longstride deal Aztec Golden Skull.

SCENE 17. BLACKBEARD'S CURSE - John retakes Swann, Hal immobilizes Black Jack and Billy Bones and rescues prisoners on Hispaniola.

SCENE 18. MORGAN'S TREASURE SHIP - John deciphers carving code helped Dan and Cybercore Genetica. Dives to find privateer's shipwreck.

SCENE 19. BILLION DOLLAR DEAL - John negotiates with Panama, Peru, Colombia, Ecuador & Blue Shield for % salvage based on wreck video.

SCENE 20. BLOCKADE RUNNER - Swann navigates through Spanish Armada & Royal Navy blockade in stealth mode, invisible to radar.

SCENE 21. BERMUDA TRIANGLE - Pirates head into Bermuda Triangle, Colombian Navy in pursuit: BBC Sky News. Never to be seen again.

 

 

 

 

 

 

 

Blackbeard's Curse & Pirates Gold - A Treasure Island adventure

 

 

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